![]() This is a gigantic step forward for B4v21 - it shifts us away from having a specific focus on "old blockland", instead now focusing on just making the best Blockland we can. Thank you all for the support, and for continuing to be a great community. We don't have any intention to try and move the entirety of Blockland to a new game engine. We'll just keep adding cool new stuff, and see how far we can go. Of course though we're still working with the old Torque Game Engine, and this is being created entirely out of passion in our free time, so don't expect miracles or Brickadia-level quality. Most of all Blockland add-ons that work in v21 should work here too, but let us know in the discord if this isn't the case. With this release we believe almost all functionality has been replicated. So far our main focus has just been to try and replicate regular Blockland as best as we can, which has been a very long process. We are no longer having to put up with how restrictive it is to only have a compiled exe from over a decade ago - we can now fundamentally modify the engine, properly debug crashes, profile performance and more. Having source code access to Blockland is a dream come true. The above video goes through all of Rebuilt's biggest features along with some smaller ones, but if you want an even more comprehensive list of changes and additions, see the very bottom of this page. Want to see what the biggest new features of Rebuilt are? Watch this video showing them all off: We have made a version of Blockland that lets you play on old maps while also running v21 shaders, use v21 environment controls, load v21 gamemodes, along with other brand new features Blockland has never seen before. Clay Hanson has been spending many months decompiling and reverse-engineering both v20 and v21, merging features of both into one game, while adding brand new features along the way. What is Blockland Rebuilt? Blockland Rebuilt is the future of B4v21 - it is a version of Blockland that we have full source code access of, allowing us to create new feature updates the game has never seen before.
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